The empire of Japan is not represented as a single country at the start of the game, but is instead divided between the many daimyo and their shogun overlord, who is Ashikaga in 1444. Wandering Ronin −15% Mercenary maintenanceĪrmies of the Daimyo +25% National manpower modifier Traditions: +25% Land force limit modifier +20% Spy network construction The game represents this strife by dividing up Japan into a small central state and a large number of separate realms, and with Japan's nemesis Korea just across the sea, the rebellious vassals need to be dealt with before Japan finally seeks to fully dominate the Nippon trade node.įor Daimyo, Independent Daimyo and the Shogunate. The weak Ashikaga Shogunate proved unable to prevent incessant war between de facto independent regional lords, or daimyo. Great Power Diplomacy −15% Aggressive expansion impactĪmbition: +15% Infantry combat ability For the region, see Japan (region).įor the first half of the EU4 time period, Japan experienced the Sengoku Jidai, or the Japanese Warring States Period. Land of the Rising Sun +1 Yearly prestige Modernization −5% Technology cost +10% Institution spread Reformed Land Holding +20% National manpower modifier Unification under the Emperor −2 National unrest Japanese ideas Traditions: −10% Stability cost modifier +5% Discipline